A behind-the-scenes look at the Augmented Reality technology being used by the Royal Ontario Museum to bring their newest dinosaur skeletons to life as part of the exhibit Ultimate Dinosaurs: Giants of Gondwana.
All you have to do is to download the museum’s free app, scan the markers or the dinosaur’s bones around the exihibition and then you’ll see 3D dinosaurs model right in front of you.
The Sancho Plan is an arts collective based in London, their aim is to combine creative talents to create innovative immersive sonic experiences. This performance took place at Millenium Squadre, Bristol in April 2010.
Video of a sandbox equipped with a Kinect 3D camera and a projector to project a real-time colored topographic map with contour lines onto the sand surface. The sandbox lets virtual water flow over the surface using a GPU-based simulation of the Saint-Venant set of shallow water equations.
We (the UC Davis W.M. Keck Center for Active Visualization in the Earth Sciences, http://www.keckcaves.org) built this for an NSF-funded project on informal science education. These AR sandboxes will be set up as hands-on exhibits in science museums, such as the UC Davis Tahoe Environmental Research Center (TERC) or Lawrence Hall of Science.
Project home page: http://idav.ucdavis.edu/~okreylos/Res…
The sandbox is based on the original idea shown in this video: http://www.youtube.com/watch?v=8p7YVq…
The water flow simulation is based on the work of Kurganov and Petrova, “a second-order well-balanced positivity preserving central-upwind scheme for the Saint-Venant system.”
Concerning the app world and the experience related to the environment provided by a museum, we can easily say that Tate Modern, has always provided a lot of stimuli in this direction. One of the last realization is the Magic Tate Ball app.
Magic Tate Ball is a new location-based mobile app from Tate, inspired by the iconic Magic 8 Ball, where players shake the ball in search of an answer to one of life’s mysteries. The difference is, when you shake your phone, this clever app presents you with an artwork that is linked to your surroundings. Using date, time-of-day, geographical location, live weather data and ambient noise levels the app will trawl through a selection of artworks from Tate’s collection for the best match.
With artworks from Damien Hirst, Tracey Emin, Pablo Picasso, Henri Matisse, Claude Monet and many more, Magic Tate Ball presents a new, playful approach to discovering art.
It is absolutely a clever “outside-the-museum” experience as the museum brings people close to its reality and its environment.
Coca-Cola is partnering with WWF to raise awareness and funds to help conserve the Arctic home of the polar bear, which is melting. The 17th of February the Science Museum of London, using Augmented Reality, brought the polar bear closer to people.
This is a project that demonstrates how new technologies can help in the learning process.
Evolution is shown trough a kid-proof, touchscreen computer and explained by David Attenborough at the Natural History Museum of London.
ARART is an application that breathes life into objects.
When overlaying ARART onto a well-known masterpiece, a new story will unfold, as if time trapped inside the painting has been stirred alive.
By overlaying the camera of a mobile device onto objects, the ARART-system will detect images and objects that are registered and will display an animated image on top of said object.
Enjoy a whole new experience by overlaying ARART onto various objects from all around the world.